Everyone knows Shinji Mikami as a director and playwright in the style of panic, a series of games from Resident Evil can be cited from his work, which is an incredibly famous development. But the reality was that after the dazzling success of the fourth edition of Resident Evil, the expectations of the series rose so high that we never saw such a success. With the introduction of his new game titled The Evil Within, Micami is once again trying to reinvigorate the same sense of fear that we experienced in Resident Evil 4. When the game was introduced, a lot of gamers and critics hoped to experience a real fear, but did Mikami manage to do this? Can you still be afraid of a death in a game? PS3 ISO
The story begins with a cliché idea, the rebellion in the hometown and these words …. Sebastien and his colleagues at the local police station receive a message about the issue of insurrection in a schoolhouse, so they are moving to that hut to examine the issue. From the very beginning to the heavy atmospheric gym, Sebastien and his colleague put the scene to the scene of the foul foot. It appears from the very beginning of the annoying scene. Shattered bodies that have fallen apart, and so much blood has been poured over the walls and the ground. Sebastian and his colleagues go to the camera room to dominate everything else in the building. But what looks at the camera is pretty strange, a few policemen who are being scattered by a stranger and a bad person, Sebastian returns to his head and sees the scary killer of the game, then everything darkens …. After a while, Sebastian opens his eyes and looks at this world upside down. The nightmare has just begun.
Fortunately, the story of the game is not limited to the home environment, and only in the first part of the game we work with the madrassa, the story quickly leaves the home and leaves the real world. A world that is not like the place of life of Sebastian is stable and peaceful. The smell of blood in it is complex and the fear is fueled in it. Of course, the story is not a bug, and can not be called anything extraordinary. During the game there were a lot of flaws in the game’s story, each of which, in turn, caused the gamers to be harassed, but all of these bugs disappeared behind the story and never feel tired. The whole story of the game is on a good level.
The arcade graphics are in a very good position, the design of the various environments, especially the beautiful mansion, inspired by Winchester Palace, is very frustrating and free of fears and ridicules. The design of all stages of the game has been done in a very artistic and very hearty way thanks to Shinji Mikami, and it’s never possible to find a place with duplicate and bored elements in it. But unlike the art graphics that are at its best, technical graphics are very poor. Unfortunately, Micami and his team have not worked well in any way, and there are many annoying problems during the game. From extreme bumps to continuous and continuous framing, framing is a complete confirmation of this issue.
Unlike its graphics, the gameplay was not good enough, for the next time, McAmay was well versed in this section. Mikami seems to have the intention of returning to the roots of Reynold Owl 4 and, incidentally, has been very successful. The gameplay is very solid and unpredictable and perfectly matches the goal of the game. There are both firearms and cool weapons in the game to fight enemies, but this is your own ability and the presence of Sebastian in different environments, which makes it possible with an unpredictable gameplay and engaging combat. PS3 Games Download
During the process of playing The Evil Within, the best way to advance your goal and keep away from the enemy is to hide. But at many times, this method will not actually meet your needs, and you will have to go through the fight and the killing. Of course, sometimes there is only one possible way: escape! … There are many weapons in the game, but in many cases, you can look at the rounds around the traps and get rid of your enemies without even a shot.
The music is fantastic! Depending on the gameplay, sometimes terrible, sometimes painful, sometimes horrible, sometimes horrible, in every moment of the atmosphere, music is precisely what it should be, and it’s a sense of fear that the gamer is more likely to induce. Voices of the game are also done as best as possible and transferring the real sense of the word to the player correctly. The sound of natural elements like wind, rain, objects colliding with each other, the sound of the foot, and … all are all the best done and do not criticize.
Shinji Mikami, with the presentation of the game proved that the style of horror will never be lost, and always with a creative mind can frighten the gamers to death. The game is definitely the successor to Resident Evil 4 after 9 years. So if you’re looking for a terrific game, be sure to experience this title.